Dead Island Patch 1.3 Details

20 Oct
October 20, 2011

Deep Silver has released their latest patch for Dead Island. Complete with a level patch increase, new weapon mods and plenty of fixes to improve your zombie killing experience. The patch is now available on Steam and will be available for Xbox 360 and PS3 shortly. Full list below.

This patch includes the following fixes:

1) Gameplay improvements:
· Level cap raised to 60
· New blueprints for weapon mods added
· Infected damage reduced
· Infected no longer interrupt player attacks
· A series of improvements to subsequent playthroughs implemented:
o quest XP rewards adjusted
o XP rewards for challenges adjusted
o in subsequent playthroughs XP is awarded for all quests completed in co-op
· Purna’s ammo carrying capacity increased by 50%
· Character state from a save game can now be loaded when using the Start from Chapter option
· New balancing option added: enemy levels can now be adjusted independently for each co-op player
· Players respawn with more health
· Lock pick skill level required to open a lock is now clearly indicated
· Improved rewards in weapon crates
· All weapon crates now contain rewards

2) Fixes and interface improvements
· Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
· Fix: equipped items no longer swap mysteriously after drinking an energy drink
· Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
· Fix: loot from dead enemies is now always identical for all co-op players
· Fix: Purna no longer finishes her Fury with fists equipped
· Fix: map tracking after death
· Fix: zone info in the quarantine zone (City of Moresby)
· Tweak: respawn point selection is now smarter

3) General
· Improved stability and network performance in co-op
· V-sync option added
· Quest and reward fixes implemented

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